Game spotlights
- Space Invaders
A clear introduction to Space Invaders, including its 1978 arcade history, controls, design, beginner approach, and home-play considerations. - Asteroids
A clear introduction to Asteroids, including its 1979 arcade history, controls, design, beginner approach, and home-play considerations. - Pac-Man
A clear introduction to Pac-Man, including its 1980 arcade history, controls, design, beginner approach, and home-play considerations. - Ms. Pac-Man
A clear introduction to Ms. Pac-Man, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Donkey Kong
A clear introduction to Donkey Kong, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Galaga
A clear introduction to Galaga, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Frogger
A clear introduction to Frogger, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Centipede
A clear introduction to Centipede, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Defender
A clear introduction to Defender, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - Missile Command
A clear introduction to Missile Command, including its 1980 arcade history, controls, design, beginner approach, and home-play considerations. - Dig Dug
A clear introduction to Dig Dug, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Q*bert
A clear introduction to Q*bert, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Joust
A clear introduction to Joust, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Robotron: 2084
A clear introduction to Robotron: 2084, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Tempest
A clear introduction to Tempest, including its 1981 arcade history, controls, design, beginner approach, and home-play considerations. - BurgerTime
A clear introduction to BurgerTime, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Pole Position
A clear introduction to Pole Position, including its 1982 arcade history, controls, design, beginner approach, and home-play considerations. - Track & Field
A clear introduction to Track & Field, including its 1983 arcade history, controls, design, beginner approach, and home-play considerations. - Gauntlet
A clear introduction to Gauntlet, including its 1985 arcade history, controls, design, beginner approach, and home-play considerations. - Out Run
A clear introduction to Out Run, including its 1986 arcade history, controls, design, beginner approach, and home-play considerations. - Bubble Bobble
A clear introduction to Bubble Bobble, including its 1986 arcade history, controls, design, beginner approach, and home-play considerations. - Double Dragon
A clear introduction to Double Dragon, including its 1987 arcade history, controls, design, beginner approach, and home-play considerations. - Golden Axe
A clear introduction to Golden Axe, including its 1989 arcade history, controls, design, beginner approach, and home-play considerations. - Final Fight
A clear introduction to Final Fight, including its 1989 arcade history, controls, design, beginner approach, and home-play considerations. - Street Fighter II
A clear introduction to Street Fighter II, including its 1991 arcade history, controls, design, beginner approach, and home-play considerations. - Mortal Kombat
A clear introduction to Mortal Kombat, including its 1992 arcade history, controls, design, beginner approach, and home-play considerations. - NBA Jam
A clear introduction to NBA Jam, including its 1993 arcade history, controls, design, beginner approach, and home-play considerations. - The Simpsons Arcade Game
A clear introduction to The Simpsons Arcade Game, including its 1991 arcade history, controls, design, beginner approach, and home-play considerations. - Teenage Mutant Ninja Turtles
A clear introduction to Teenage Mutant Ninja Turtles, including its 1989 arcade history, controls, design, beginner approach, and home-play considerations. - Metal Slug
A clear introduction to Metal Slug, including its 1996 arcade history, controls, design, beginner approach, and home-play considerations.
Arcade guides
- The Golden Age of Arcades
How the late 1970s and early 1980s created a shared public culture around coin-operated games. - Arcade Origins in the 1970s
A practical timeline from early electronic amusement machines to the first major video-game hits. - The 1980s Arcade Boom
Why cabinets spread through malls, pizza shops, convenience stores, and dedicated arcades. - Arcades in the 1990s
How fighting games, large motion cabinets, linked racers, and polished 2D action reshaped the floor. - Arcade Game Genres Explained
A plain-language guide to the major arcade genres and the control styles they usually require. - Fixed Shooters Explained
How limited movement, formation patterns, and escalating speed produce durable score-chasing games. - Maze Arcade Games Explained
Why maze layouts create readable decisions, repeatable routes, and strong character identity. - Arcade Platform Games Explained
A look at single-screen and scrolling platform games designed around short lives and visible hazards. - Beat ’Em Ups Explained
How cooperative side-scrolling combat works and why crowd control matters more than button speed. - Arcade Fighting Games Explained
An introduction to rounds, matchups, special moves, spacing, and local competitive play. - Arcade Racing Games Explained
How driving cabinets use physical controls, time pressure, and spectacle to create quick sessions. - Light-Gun Arcade Games Explained
How aiming systems work at a high level and what display changes mean for preservation. - Trackball Arcade Games Explained
Why trackballs excel at quick directional movement and precise cursor-like control. - Spinner Arcade Games Explained
A guide to rotary controls used for lane movement, aiming, and paddle-style play. - Arcade Joystick Types
Compare four-way, eight-way, analog, and specialized joysticks without overcomplicating the choice. - Arcade Button Layouts
How classic, Japanese-style, fighting, and multi-game layouts balance comfort with authenticity. - CRT Versus LCD for Arcade Cabinets
A balanced comparison of authenticity, safety, weight, lag, repairability, and availability. - Arcade Cabinet Types
An overview of uprights, cabarets, cocktails, sit-downs, candy cabinets, and large specialty machines. - Cocktail Arcade Cabinets
What makes table-style cabinets appealing and where their ergonomics can be limiting. - Mini and Countertop Arcade Cabinets
How smaller cabinets trade authentic proportions for easier placement and lower cost. - Planning a Home Arcade
Build a realistic room plan around circulation, power, sound, seating, maintenance access, and budget. - Arcade Room Layout and Power
A non-technical planning guide for cabinet spacing, outlets, ventilation, and safe household use. - Buying a Used Arcade Cabinet
A buyer-focused process for checking identity, condition, completeness, transport, and total cost. - Used Arcade Cabinet Inspection Checklist
A printable-style checklist covering cabinet structure, controls, display, sound, coin door, and paperwork. - Arcade Restoration Priorities
A sensible order of work that protects originality and avoids spending on cosmetics before reliability. - Cleaning and Preserving Arcade Cabinets
Low-risk cleaning and storage practices for artwork, wood, metal, plastic, and controls. - Lawful Arcade Emulation
A practical overview of hardware emulation, software rights, licensed collections, and personal responsibility. - MAME Basics and Legal Considerations
What MAME does, what it does not provide, and how to keep a home setup focused on lawful software sources.